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Jorik Leijs explores how game and narrative can reinforce one another through a single-player card game, about a theme that’s relevant to himself and many other young adults: finding your own path in life as a young person.

Plan C is a single-player narrative card game that tells the story of Charlie. Charlie is in his twenties when he finds his late grandmother’s travel diary. In this diary, Charlie reads about how his grandmother found ‘her path’ during her travels around the world. Since Charlie is struggling to find his own ‘path’, he decides to follow in his grandmother’s footsteps. During his travels, he hopes to gain the same insights as she did, though he might find them in different ways than he initially expected.

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